Game development

Snippet from a game I’m working on now with Jasper Oprel. (unannounced)

Snippet from a game I’m working on now with Jasper Oprel. (unannounced)

Code, design, sound, music and graphics for my game Dropert. You can read about the development here.

Code, design, sound, music and graphics for my game Dropert. You can read about the development here.

Code, design, sounds and graphics for Swapgeist.

Code, design, sounds and graphics for Swapgeist.

A car from a shelved game idea.

A car from a shelved game idea.

Wellma, the first game I ever made. W/ Joël and Paws Menu.

Wellma, the first game I ever made. W/ Joël and Paws Menu.

Logo, some game design and a 2D rigged character for Super Skelly Belly.

Logo, some game design and a 2D rigged character for Super Skelly Belly.

Tinykin

Some concept art for Splash Team’s upcoming game, I mainly focused on using props that you would find in a house to construct cities for insects. Check out their twitter to see more of the game and follow the development.

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I constructed this around my kitchen sink for reference.

I constructed this around my kitchen sink for reference.

 
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 Hokko Life

Hokko Life is a life simulation game set in a small country side village where you befriend animals and build various things.

These are some concepts and UI mockups I did for it in the summer of 2018. Later I also designed the logo for the game. It's still in development at Wonderscope AB and being published by Team 17.

Official website: Hokko.Life →

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Here's a mix of key locations like a hair salon, train station, shop and some ordinary houses. We thought of the location as summertime in the countryside of Sweden, with some liberties.

Here's a mix of key locations like a hair salon, train station, shop and some ordinary houses. We thought of the location as summertime in the countryside of Sweden, with some liberties.

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Some ideas of what different animal villagers might look like and how they could be different by color.

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ABC Alfie Atkins

A fun and educational game to help kids shape letters, learn their sounds and spell words. Developed by Gro Play.

You can get a free version of the game on iOS and Android.

Below are concepts and finished assets I helped make as well as some UI/UX elements, storyboards and finished components in-game.

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This room act as a hub between the mini games with animated characters and interactive objects.

This room act as a hub between the mini games with animated characters and interactive objects.

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We made another room to act as a main menu for content that wasn't part of the gameplay.

We made another room to act as a main menu for content that wasn't part of the gameplay.

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Final design of the machine

Final design of the machine

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One of the more involved parts of the game is the word machine, it needed to be able to do many different tasks and still be intuitive.

Proud to say it turned out to be a well-oiled machine.

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